Higher versions than on next-gen consoles, ‘in many cases’

PC gamers have come to expect a little something extra — alotextra, in some cases — from multiplatform games. With Infinity Ward’sCall of Dutytitles, however, you’re setting yourself up for disappoint with that kind of mindset. Prior PC versions haven’t been anything to write home about but, according to executive producer Mark Rubin, that changes withCall of Duty: Ghosts. “Now, PC has its own set of assets,” he toldKotaku.

“It’s going to look better than anyCall of Dutywe’ve ever made on PC,” he continued. We’d certainly hope so! Rubin elaborated about the assets, saying: “They’re actually using an even higher version in many cases than the next-gen consoles, from a texture standpoint.”

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After missing the last few releases, I think I mightgiveGhostsa chanceif for no other reason than building out a squad and competing against others’ sounds like a nice break from the incessant frustration that would await me in matches against real players. PC version it is.

Infinity Ward: PC Call of Duty Will Look Better Than Next-Gen One[Kotaku]

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.